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Destiny 2 Subclasses — Rework Design

I think one of the trickiest things to navigate in the game design space, at least as far as AAA studio games go, is community response...

Destiny 2 Raid Ideation - Part 4

This is my last entry into my Raid Ideation series, where I'll be covering the final two (two!) encounters and their mechanics. I'm going...

Destiny 2 Raid Ideation - Part 3

My plan for this encounter was originally a Roman coliseum. Players would traverse a short stretch of rough cavern populated by vex...

Destiny 2 Seasons - Artifact Progression

Using the artifacts from Season of the Chosen and Season of the Splicer, I think it's important to identify a few key aspects of the...

Destiny 2 Raid Ideation - Player Experience

I took a pretty long break from posting things here, as I needed to focus on my schoolwork. Now I'm coming back to finish what I started....

Destiny 2 Raid Ideation - Health Regeneration

I was originally going to write another longer post that would set up the 2nd encounter, but I find myself stuck on the first encounter...

Destiny 2 Raid Ideation - Part 2

Hi, and welcome to a post that hopes to improve upon my last post, or at least expand it and provide clarity. I have also updated that...

Destiny 2 Raid Ideation - Part 1

Of course at the worst possible time I have an interesting idea I feel compelled to write down. So here I am at 2am, posting about a...

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©2021 by Graham Kidd

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