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Addressing Richard Carrillo's RPS Question
At GDC 2017, Richard Carrillo of Ubisoft Toronto gave a talk on the game design interviewing process. It's a good video, and I'll link it...
Graham Kidd
Aug 1, 20224 min read


MMOs and Player Expectations
This is a post where I ramble about MMO design
Graham Kidd
Aug 1, 20225 min read


Destiny 2 Subclasses — Rework Design
I think one of the trickiest things to navigate in the game design space, at least as far as AAA studio games go, is community response...
Graham Kidd
Jul 8, 20225 min read


Destiny 2 Seasons – Core Seasonal Activities
This is going to be a relatively short post about core seasonal activities in Destiny 2, their general format from Shadowkeep to Season...
Graham Kidd
Sep 25, 20214 min read


Destiny 2 Raid Ideation - Part 4
This is my last entry into my Raid Ideation series, where I'll be covering the final two (two!) encounters and their mechanics. I'm going...
Graham Kidd
Jun 27, 20216 min read


Destiny 2 Raid Ideation - Part 3
My plan for this encounter was originally a Roman coliseum. Players would traverse a short stretch of rough cavern populated by vex...
Graham Kidd
Jun 8, 20216 min read


Dota 2 Customs, and Replicating Game Feel
** Disclaimer: This post assumes you have a decent level of Dota 2 knowledge, as I use terminology from the game often in my...
Graham Kidd
May 19, 20218 min read


Destiny 2 Seasons - Artifact Progression
Using the artifacts from Season of the Chosen and Season of the Splicer, I think it's important to identify a few key aspects of the...
Graham Kidd
May 16, 20214 min read


Destiny 2 Raid Ideation - Player Experience
I took a pretty long break from posting things here, as I needed to focus on my schoolwork. Now I'm coming back to finish what I started....
Graham Kidd
Apr 16, 20218 min read


Destiny 2 Raid Ideation - Player Rewards and Theming
From the beginning, I designed this raid to draw upon traditional MMORPG dungeons and raids: distinct player roles and tense...
Graham Kidd
Mar 23, 20216 min read


Destiny 2 Raid Ideation - Revising the Setting
There were a few goals I had when I started designing The Emperor's Tomb. I wanted to make a Cabal raid, but with an ancient feel as...
Graham Kidd
Mar 18, 20214 min read


Destiny 2 Raid Ideation - Health Regeneration
I was originally going to write another longer post that would set up the 2nd encounter, but I find myself stuck on the first encounter...
Graham Kidd
Mar 16, 20216 min read


Destiny 2 Raid Ideation - Part 2
Hi, and welcome to a post that hopes to improve upon my last post, or at least expand it and provide clarity. I have also updated that...
Graham Kidd
Mar 15, 20216 min read


Destiny 2 Raid Ideation - Part 1
Of course at the worst possible time I have an interesting idea I feel compelled to write down. So here I am at 2am, posting about a...
Graham Kidd
Mar 12, 20214 min read


Doors, Doors, Doors
While it is still midterms week, and I do still have tests coming up, I felt like I needed to get something done with regards to the game...
Graham Kidd
Mar 8, 20212 min read


Names for the Unnamed
In my first post (which, if you haven't read, go read it - it contextualizes this blog), I mentioned a novel that I've been working on...
Graham Kidd
Feb 23, 20213 min read


The Blog's First Post
This website is coming in medias res for me; I've almost finished my BS CS at the University of Georgia; I'm a good way through a first...
Graham Kidd
Feb 19, 20212 min read
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