Addressing Richard Carrillo's RPS Question
At GDC 2017, Richard Carrillo of Ubisoft Toronto gave a talk on the game design interviewing process. It's a good video, and I'll link it...
At GDC 2017, Richard Carrillo of Ubisoft Toronto gave a talk on the game design interviewing process. It's a good video, and I'll link it...
This is a post where I ramble about MMO design
I think one of the trickiest things to navigate in the game design space, at least as far as AAA studio games go, is community response...
This is going to be a relatively short post about core seasonal activities in Destiny 2, their general format from Shadowkeep to Season...
This is my last entry into my Raid Ideation series, where I'll be covering the final two (two!) encounters and their mechanics. I'm going...
My plan for this encounter was originally a Roman coliseum. Players would traverse a short stretch of rough cavern populated by vex...
** Disclaimer: This post assumes you have a decent level of Dota 2 knowledge, as I use terminology from the game often in my...
Using the artifacts from Season of the Chosen and Season of the Splicer, I think it's important to identify a few key aspects of the...
I took a pretty long break from posting things here, as I needed to focus on my schoolwork. Now I'm coming back to finish what I started....
From the beginning, I designed this raid to draw upon traditional MMORPG dungeons and raids: distinct player roles and tense...
There were a few goals I had when I started designing The Emperor's Tomb. I wanted to make a Cabal raid, but with an ancient feel as...
I was originally going to write another longer post that would set up the 2nd encounter, but I find myself stuck on the first encounter...
Hi, and welcome to a post that hopes to improve upon my last post, or at least expand it and provide clarity. I have also updated that...
Of course at the worst possible time I have an interesting idea I feel compelled to write down. So here I am at 2am, posting about a...
While it is still midterms week, and I do still have tests coming up, I felt like I needed to get something done with regards to the game...
In my first post (which, if you haven't read, go read it - it contextualizes this blog), I mentioned a novel that I've been working on...
This website is coming in medias res for me; I've almost finished my BS CS at the University of Georgia; I'm a good way through a first...